Exemple #1
0
 void Start()
 {
     coolTime      = new WaitForSeconds(0.1f);
     target        = GameObject.Find("Player").GetComponent <k514PlayerController>();
     shot_patterns = Shot();
     OnEnable();
 }
Exemple #2
0
    void Start()
    {
        this.gameObject.SetActive(false);

        player   = GameObject.Find("Player").transform;
        p_sComp  = player.GetComponent <k514PlayerController>();
        Lamullet = GameObject.Find("ommyodama Left").transform;
        Ramullet = GameObject.Find("ommyodama Right").transform;

        effects = new Transform[ommyo.Length];
        for (int i = 0; i < ommyo.Length; i++)
        {
            effects[i] = ommyo[i].GetChild(2);
        }
        ch_sComp = new k514MusouFuuin[8];
        for (int i = 0; i < ommyo.Length; i++)
        {
            ch_sComp[i] = ommyo[i].GetComponent <k514MusouFuuin>();
            ommyo[i].GetComponent <Collider>().enabled = false;
        }
    }
Exemple #3
0
 void Start()
 {
     p_sComp = GameObject.Find("Player").GetComponent <k514PlayerController>();
     Boss.gameObject.SetActive(false);
     BossHP_Progress = BossHP_Progress_inner();
 }
Exemple #4
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 public void Init(Transform target)
 {
     this.target       = target;
     this.anim         = this.target.GetComponent <Animator>();
     this.targetScript = this.target.GetComponent <k514PlayerController>();
 }
Exemple #5
0
 void Start()
 {
     StartCoroutine(Act());
     target = GameObject.Find("Player").GetComponent <k514PlayerController>();
 }
Exemple #6
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 void Start()
 {
     target = GameObject.Find("Player").GetComponent <k514PlayerController>();
 }