Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     if (instance == null)
     {
         instance = this;
     }
     isWalking = false;
 }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        DontDestroyOnLoad (this);
        if(S != null){
            GameObject.Destroy(this);
        }
        S = this;

        playNames = new string[2];
        playCol = new Color[2];
        playCol [0] = new Color (0,0,0);
        playCol [1] = new Color (0,0,0);
        ///////load from player preffs
        //"lastOneName"
        playNames[0]=PlayerPrefs.GetString("lastOneName","");

        //"lastOneCol R , G , B"

        playCol[0]=new Color(PlayerPrefs.GetFloat("lastOneColR",0),PlayerPrefs.GetFloat("lastOneColG",0),PlayerPrefs.GetFloat("lastOneColB",0));

        //"wasHumanLast" checks to see if that last player two was a human or not 0 for human 1 for computer
        if (PlayerPrefs.GetInt ("wasHumanLast", 0) == 0) {
            //"lastTwoName"
            playNames [1] = PlayerPrefs.GetString ("lastTwoName", "");

            //"lastTwoCol R , G , B"
            playCol [1] = new Color (PlayerPrefs.GetFloat ("lastTwoColR",1), PlayerPrefs.GetFloat ("lastTwoColG",1), PlayerPrefs.GetFloat ("lastTwoColB",1));

        }else{
        //"lastCompLevel"
                switch(PlayerPrefs.GetInt("lastCompLevel",1)){
                case 1:
                    compLevel= isPlayer.easy;
                    break;
                case 2:
                    compLevel= isPlayer.med;
                    break;
                case 3:
                    compLevel= isPlayer.dif;
                    break;
            }
        }
        ///////
    }