Esempio n. 1
0
    public void OnInvButtonClicked()
    {
        inTheMain        = false;
        MyStoreInvScript = inventory.GetComponent <inventoryInStore> ();


        if (MyStoreInvScript == null)
        {
            inTheMain       = true;
            MyMainInvScript = inventory.GetComponent <Inventory> ();
        }

        if (!inventoryPanel.activeSelf)
        {
            inventoryPanel.SetActive(true);
            SkillTouch1.GetComponent <Image>().raycastTarget = false;
            SkillTouch2.GetComponent <Image>().raycastTarget = false;
            SkillTouch3.GetComponent <Image>().raycastTarget = false;
        }
        else
        {
            inventoryPanel.SetActive(false);
            SkillTouch1.GetComponent <Image>().raycastTarget = true;
            SkillTouch2.GetComponent <Image>().raycastTarget = true;
            SkillTouch3.GetComponent <Image>().raycastTarget = true;

            if (inTheMain)
            {
                MyMainInvScript.save();
            }
            else
            {
                MyStoreInvScript.save();
            }
        }
    }
Esempio n. 2
0
    public void OnSellId1()
    {
        Coin.Play();
        int cost = 3;

        MyInvScript.items [WhichSlot] = new Item();
        if (transform.parent.childCount == 2)
        {
            Destroy(transform.parent.GetChild(0).gameObject);
        }

        MyInvScript.save();

        //droppedItem.slot = id;

        PlayerDB.DB.gold += cost;
    }