Esempio n. 1
0
    void Start()
    {
        //MyStore = GameObject.Find ("Store");
        MyInv = GameObject.Find("Inventory");

        Tooltip         = GameObject.Find("Store").GetComponent <StoreToolTip>();
        MyInvScript     = MyInv.GetComponent <inventoryInStore> ();
        Myitem_Database = GameObject.Find("Store").GetComponent <Item_Database>();
    }
Esempio n. 2
0
    public void OnInvButtonClicked()
    {
        inTheMain        = false;
        MyStoreInvScript = inventory.GetComponent <inventoryInStore> ();


        if (MyStoreInvScript == null)
        {
            inTheMain       = true;
            MyMainInvScript = inventory.GetComponent <Inventory> ();
        }

        if (!inventoryPanel.activeSelf)
        {
            inventoryPanel.SetActive(true);
            SkillTouch1.GetComponent <Image>().raycastTarget = false;
            SkillTouch2.GetComponent <Image>().raycastTarget = false;
            SkillTouch3.GetComponent <Image>().raycastTarget = false;
        }
        else
        {
            inventoryPanel.SetActive(false);
            SkillTouch1.GetComponent <Image>().raycastTarget = true;
            SkillTouch2.GetComponent <Image>().raycastTarget = true;
            SkillTouch3.GetComponent <Image>().raycastTarget = true;

            if (inTheMain)
            {
                MyMainInvScript.save();
            }
            else
            {
                MyStoreInvScript.save();
            }
        }
    }
Esempio n. 3
0
 void Start()
 {
     MyInv = GameObject.Find("Inventory");
     //SlotPanel = transform.parent.parent.parent.gameObject;
     MyInvScript = MyInv.GetComponent <inventoryInStore> ();
 }