public HumanNaviTaskInfo(string _environment_id, System.Collections.Generic.List<human_navigation.HumanNaviObjectInfo> _objects_info, human_navigation.HumanNaviObjectInfo _target_object, UnityEngine.Vector3 _destination) { environment_id = _environment_id; objects_info = _objects_info; target_object = _target_object; destination = _destination; }
public HumanNaviTaskInfo() { environment_id = ""; objects_info = new System.Collections.Generic.List<human_navigation.HumanNaviObjectInfo>(); target_object = new human_navigation.HumanNaviObjectInfo(); destination = new UnityEngine.Vector3(); }
public HumanNaviTaskInfo(string _environment_id, human_navigation.HumanNaviObjectInfo _target_object, human_navigation.HumanNaviDestination _destination, System.Collections.Generic.List<human_navigation.HumanNaviObjectInfo> _non_target_objects, System.Collections.Generic.List<human_navigation.HumanNaviObjectInfo> _furniture) { environment_id = _environment_id; target_object = _target_object; destination = _destination; non_target_objects = _non_target_objects; furniture = _furniture; }
public HumanNaviTaskInfo() { environment_id = ""; target_object = new human_navigation.HumanNaviObjectInfo(); destination = new human_navigation.HumanNaviDestination(); non_target_objects = new System.Collections.Generic.List<human_navigation.HumanNaviObjectInfo>(); furniture = new System.Collections.Generic.List<human_navigation.HumanNaviObjectInfo>(); }
public HumanNaviObjectStatus(human_navigation.HumanNaviObjectInfo _target_object, System.Collections.Generic.List <human_navigation.HumanNaviObjectInfo> _non_target_objects) { target_object = _target_object; non_target_objects = _non_target_objects; }
public HumanNaviObjectStatus() { target_object = new human_navigation.HumanNaviObjectInfo(); non_target_objects = new System.Collections.Generic.List <human_navigation.HumanNaviObjectInfo>(); }