Example #1
0
			public HumanNaviTaskInfo(string _environment_id, System.Collections.Generic.List<human_navigation.HumanNaviObjectInfo> _objects_info, human_navigation.HumanNaviObjectInfo _target_object, UnityEngine.Vector3 _destination)
			{
				environment_id = _environment_id;
				objects_info = _objects_info;
				target_object = _target_object;
				destination = _destination;
			}
Example #2
0
			public HumanNaviTaskInfo()
			{
				environment_id = "";
				objects_info = new System.Collections.Generic.List<human_navigation.HumanNaviObjectInfo>();
				target_object = new human_navigation.HumanNaviObjectInfo();
				destination = new UnityEngine.Vector3();

			}
Example #3
0
			public HumanNaviTaskInfo(string _environment_id, human_navigation.HumanNaviObjectInfo _target_object, human_navigation.HumanNaviDestination _destination, System.Collections.Generic.List<human_navigation.HumanNaviObjectInfo> _non_target_objects, System.Collections.Generic.List<human_navigation.HumanNaviObjectInfo> _furniture)
			{
				environment_id = _environment_id;
				target_object = _target_object;
				destination = _destination;
				non_target_objects = _non_target_objects;
				furniture = _furniture;
			}
Example #4
0
			public HumanNaviTaskInfo()
			{
				environment_id = "";
				target_object = new human_navigation.HumanNaviObjectInfo();
				destination = new human_navigation.HumanNaviDestination();
				non_target_objects = new System.Collections.Generic.List<human_navigation.HumanNaviObjectInfo>();
				furniture = new System.Collections.Generic.List<human_navigation.HumanNaviObjectInfo>();
			}
 public HumanNaviObjectStatus(human_navigation.HumanNaviObjectInfo _target_object, System.Collections.Generic.List <human_navigation.HumanNaviObjectInfo> _non_target_objects)
 {
     target_object      = _target_object;
     non_target_objects = _non_target_objects;
 }
 public HumanNaviObjectStatus()
 {
     target_object      = new human_navigation.HumanNaviObjectInfo();
     non_target_objects = new System.Collections.Generic.List <human_navigation.HumanNaviObjectInfo>();
 }