public layer_class() { this.active = true; this.color_layer = new Color(1.5f, 1.5f, 1.5f, (float)1); this.output = layer_output_enum.color; this.strength = (float)1; this.zoom = (float)1; this.offset_range = new Vector2((float)5, (float)5); this.text = string.Empty; this.text_placed = string.Empty; this.remarks = new remarks_class(); this.height_output = new height_output_class(); this.color_output = new color_output_class(); this.splat_output = new splat_output_class(); this.tree_output = new tree_output_class(); this.grass_output = new grass_output_class(); this.object_output = new object_output_class(); this.swap_text = "S"; this.prefilter = new prefilter_class(); this.objects_placed = new List <distance_class>(); this.object_output = new object_output_class(); }
public layer_class() { this.active = true; this.color_layer = new Color(1.5f, 1.5f, 1.5f, (float)1); this.output = layer_output_enum.color; this.strength = (float)1; this.zoom = (float)1; this.offset_range = new Vector2((float)5, (float)5); this.text = string.Empty; this.text_placed = string.Empty; this.remarks = new remarks_class(); this.height_output = new height_output_class(); this.color_output = new color_output_class(); this.splat_output = new splat_output_class(); this.tree_output = new tree_output_class(); this.grass_output = new grass_output_class(); this.object_output = new object_output_class(); this.swap_text = "S"; this.prefilter = new prefilter_class(); this.objects_placed = new List<distance_class>(); this.object_output = new object_output_class(); }