Example #1
0
 public layer_class()
 {
     this.active         = true;
     this.color_layer    = new Color(1.5f, 1.5f, 1.5f, (float)1);
     this.output         = layer_output_enum.color;
     this.strength       = (float)1;
     this.zoom           = (float)1;
     this.offset_range   = new Vector2((float)5, (float)5);
     this.text           = string.Empty;
     this.text_placed    = string.Empty;
     this.remarks        = new remarks_class();
     this.height_output  = new height_output_class();
     this.color_output   = new color_output_class();
     this.splat_output   = new splat_output_class();
     this.tree_output    = new tree_output_class();
     this.grass_output   = new grass_output_class();
     this.object_output  = new object_output_class();
     this.swap_text      = "S";
     this.prefilter      = new prefilter_class();
     this.objects_placed = new List <distance_class>();
     this.object_output  = new object_output_class();
 }
Example #2
0
 public layer_class()
 {
     this.active = true;
     this.color_layer = new Color(1.5f, 1.5f, 1.5f, (float)1);
     this.output = layer_output_enum.color;
     this.strength = (float)1;
     this.zoom = (float)1;
     this.offset_range = new Vector2((float)5, (float)5);
     this.text = string.Empty;
     this.text_placed = string.Empty;
     this.remarks = new remarks_class();
     this.height_output = new height_output_class();
     this.color_output = new color_output_class();
     this.splat_output = new splat_output_class();
     this.tree_output = new tree_output_class();
     this.grass_output = new grass_output_class();
     this.object_output = new object_output_class();
     this.swap_text = "S";
     this.prefilter = new prefilter_class();
     this.objects_placed = new List<distance_class>();
     this.object_output = new object_output_class();
 }