Esempio n. 1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Target"))
        {
            script.Drop();

            rigidbody = gameObject.GetComponent <Rigidbody>();
            rigidbody.angularVelocity = new Vector3(0, 0, 0);
            rigidbody.velocity        = new Vector3(0, 0, 0);
            //transform.position = attachPoint.transform.position;
            gameObject.GetComponent <Transform>().SetParent(attachPoint.transform);
            transform.localPosition = Vector3.zero;
            renderer.enabled        = false;
            Debug.Log("trigger toimii");
        }

        else
        {
            renderer.enabled = true;
        }


        //else
        //{
        //    gameObject.GetComponent<MeshRenderer>().enabled = true;
        //}
    }