private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Target")) { script.Drop(); rigidbody = gameObject.GetComponent <Rigidbody>(); rigidbody.angularVelocity = new Vector3(0, 0, 0); rigidbody.velocity = new Vector3(0, 0, 0); //transform.position = attachPoint.transform.position; gameObject.GetComponent <Transform>().SetParent(attachPoint.transform); transform.localPosition = Vector3.zero; renderer.enabled = false; Debug.Log("trigger toimii"); } else { renderer.enabled = true; } //else //{ // gameObject.GetComponent<MeshRenderer>().enabled = true; //} }