public void Uniform4(int location, global::Uno.Float4 value) { try { this.BeginFunc(); this._gl.Uniform4(location, value); } finally { this.EndFunc(); } }
public void Clear(global::Uno.Float4 color, float depth) { global::OpenGL.GL.ClearDepth(depth); global::OpenGL.GL.ClearColor(color.X, color.Y, color.Z, color.W); global::OpenGL.GL.Clear((global::OpenGL.GLClearBufferMask) 17664); }
public static void Uniform4(int location, global::Uno.Float4 value) { GL._gl.Uniform4(location, value); }