// Use this for initialization
    void Start()
    {
        initPosition = transform.position;

        parameters = parameterObject.GetComponent <gameParameters>();
        water      = waterObject.GetComponent <ParticleSystem>();
    }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        parameters = parameterObject.GetComponent <gameParameters>();
        answerbase = dialogueManager.GetComponent <answersBase>();

        Good_Feedback_Particle = Good_Feedback_Object.GetComponent <ParticleSystem>();
        Bad_Feedback_Particle  = Bad_Feedback_Object.GetComponent <ParticleSystem>();
    }
    public void startGame(NetworkMessage netMsg)
    {
        Debug.Log("Received Start Message.");
        gameParameters msg = netMsg.ReadMessage <gameParameters>();

        Debug.Log(msg.param);
        if (msg.param == 1)
        {
            SceneManager.LoadScene("Game");
            gameParametersContainer.gameParam = msg;
        }
    }
Esempio n. 4
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 void Awake()
 {
     parameters = parameterObject.GetComponent <gameParameters>();
     optionbase = optionObject.GetComponent <optionsBase>();
     context    = this.GetComponent <Text>();
 }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     image       = GetComponent <Image>();
     BGM_manager = BGM_Ojects.GetComponent <BGMManager>();
     parameters  = parameterObject.GetComponent <gameParameters>();
 }
Esempio n. 6
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 void Start()
 {
     image      = GetComponent <Image>();
     parameters = parameterObject.GetComponent <gameParameters>();
 }
Esempio n. 7
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 // Use this for initialization
 void Start()
 {
     parameters = parameterObject.GetComponent <gameParameters>();
 }