void Awake() { m_gameLogic = GameObject.FindObjectOfType <gameLogic>(); }
void Awake() { _gameLogic = this; }
void Awake() { m_gameLogic = GameObject.FindObjectOfType <gameLogic>(); m_AnimDoorOpen = m_Door.GetComponent <Animator> (); }
void Start() { source = GetComponent<AudioSource>(); gl = GameObject.FindGameObjectWithTag("GameController").GetComponent<gameLogic>(); screenClamp = Screen.width / 4f; startPos = transform.position; rect = transform.GetComponent<RectTransform>(); startAncor = rect.pivot; }