void Awake()
 {
     m_gameLogic = GameObject.FindObjectOfType <gameLogic>();
 }
Example #2
0
 void Awake()
 {
     _gameLogic = this;
 }
Example #3
0
 void Awake()
 {
     m_gameLogic    = GameObject.FindObjectOfType <gameLogic>();
     m_AnimDoorOpen = m_Door.GetComponent <Animator> ();
 }
Example #4
0
 void Start()
 {
     source = GetComponent<AudioSource>();
     gl = GameObject.FindGameObjectWithTag("GameController").GetComponent<gameLogic>();
     screenClamp = Screen.width / 4f;
     startPos = transform.position;
     rect = transform.GetComponent<RectTransform>();
     startAncor = rect.pivot;
 }