//for文の初期値iに直す
 private void Awake()
 {
     turnController2 = turnController2Obj.GetComponent <gTurnController2>();
     //photonView = GetComponent<PhotonView>();
     gPieceList      = GetComponent <gPieceList>();
     photonViewTurn2 = turnController2Obj.GetComponent <PhotonView>();
     scoreController = GetComponent <ScoreController>();
     destroyCheck    = destroyCheckObj.GetComponent <DestroyCheck>();
 }
 private void Awake()
 {
     destroyJudge    = scripts.GetComponent <DestroyJudge>();
     turnController1 = turnController1Obj.GetComponent <gTurnController1>();
     turnController2 = turnController2Obj.GetComponent <gTurnController2>();
     photonView      = GetComponent <PhotonView>();
     gPieceList      = scripts.GetComponent <gPieceList>();
     if (PhotonNetwork.CurrentRoom.CustomProperties["Stage"] is string ID)
     {
         colliderSize = gPieceList.WorldPieceJudgeColliderSize(ID);
         Debug.Log("colliderSize:" + colliderSize);
     }
 }
Esempio n. 3
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 private void Awake()
 {
     gPieceList        = GetComponent <gPieceList>();
     scoreController   = GetComponent <ScoreController>();
     localPieceObjSize = new Vector2(4, 4);
 }