//for文の初期値iに直す private void Awake() { turnController2 = turnController2Obj.GetComponent <gTurnController2>(); //photonView = GetComponent<PhotonView>(); gPieceList = GetComponent <gPieceList>(); photonViewTurn2 = turnController2Obj.GetComponent <PhotonView>(); scoreController = GetComponent <ScoreController>(); destroyCheck = destroyCheckObj.GetComponent <DestroyCheck>(); }
private void Awake() { destroyJudge = scripts.GetComponent <DestroyJudge>(); turnController1 = turnController1Obj.GetComponent <gTurnController1>(); turnController2 = turnController2Obj.GetComponent <gTurnController2>(); photonView = GetComponent <PhotonView>(); gPieceList = scripts.GetComponent <gPieceList>(); if (PhotonNetwork.CurrentRoom.CustomProperties["Stage"] is string ID) { colliderSize = gPieceList.WorldPieceJudgeColliderSize(ID); Debug.Log("colliderSize:" + colliderSize); } }
private void Awake() { gPieceList = GetComponent <gPieceList>(); scoreController = GetComponent <ScoreController>(); localPieceObjSize = new Vector2(4, 4); }