// Use this for initialization
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.J) && inDialogue)
     {
         DisplayNextSentence();
         GameObject         boss = GameObject.Find("fireDino");
         fireDinoController fireDinoController = boss.GetComponent <fireDinoController> ();
         fireDinoController.anim.SetTrigger("WallAttack");
         FindObjectOfType <SoundManagerScript> ().PlaySound("nextDialogue");
     }
 }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        tr2d              = GetComponent <Transform> ();
        rb2d              = GetComponent <Rigidbody2D> ();
        rb2d.simulated    = true;
        rb2d.gravityScale = 0;
        GameObject         fDino    = GameObject.Find("fireDino");
        GameObject         PC1      = GameObject.Find("GW");
        PlayerController   PC       = PC1.GetComponent <PlayerController> ();
        fireDinoController fireDino = fDino.GetComponent <fireDinoController> ();

        lastPosition = PC.rb2d.position;
        this.gameObject.transform.SetParent(bulletHolder);
        //rb2d.MovePosition (player.position);
        //startTime = Time.time;
    }
Esempio n. 3
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    // Use this for initialization
    void Start()
    {
        tr2d              = GetComponent <Transform> ();
        rb2d              = GetComponent <Rigidbody2D> ();
        rb2d.simulated    = true;
        rb2d.gravityScale = 0;
        GameObject         thePlayer2 = GameObject.Find("fireDino");
        fireDinoController fireDino   = thePlayer2.GetComponent <fireDinoController> ();

        if (fireDino.facingRight)
        {
            rb2d.velocity = new Vector2(10f, 0f);
        }
        else
        {
            rb2d.velocity = new Vector2(-10f, 0f);
        }
        this.gameObject.transform.SetParent(bulletHolder);
    }