// Use this for initialization void Update() { if (Input.GetKeyDown(KeyCode.J) && inDialogue) { DisplayNextSentence(); GameObject boss = GameObject.Find("fireDino"); fireDinoController fireDinoController = boss.GetComponent <fireDinoController> (); fireDinoController.anim.SetTrigger("WallAttack"); FindObjectOfType <SoundManagerScript> ().PlaySound("nextDialogue"); } }
// Use this for initialization void Start() { tr2d = GetComponent <Transform> (); rb2d = GetComponent <Rigidbody2D> (); rb2d.simulated = true; rb2d.gravityScale = 0; GameObject fDino = GameObject.Find("fireDino"); GameObject PC1 = GameObject.Find("GW"); PlayerController PC = PC1.GetComponent <PlayerController> (); fireDinoController fireDino = fDino.GetComponent <fireDinoController> (); lastPosition = PC.rb2d.position; this.gameObject.transform.SetParent(bulletHolder); //rb2d.MovePosition (player.position); //startTime = Time.time; }
// Use this for initialization void Start() { tr2d = GetComponent <Transform> (); rb2d = GetComponent <Rigidbody2D> (); rb2d.simulated = true; rb2d.gravityScale = 0; GameObject thePlayer2 = GameObject.Find("fireDino"); fireDinoController fireDino = thePlayer2.GetComponent <fireDinoController> (); if (fireDino.facingRight) { rb2d.velocity = new Vector2(10f, 0f); } else { rb2d.velocity = new Vector2(-10f, 0f); } this.gameObject.transform.SetParent(bulletHolder); }