IEnumerator toShort() { fm.faderIn(); yield return(new WaitForSeconds(0.6f)); SceneManager.LoadScene("gameloop"); //Application.LoadLevel("gameloop"); }
IEnumerator resOut() { // anim.Play("resultsPanelOut"); //anim2.Play("out"); //yield return new WaitForSeconds(0.6f); //buttons.SetActive(false); //gameObject.SetActive(false); cm.playHappy(); gm.resetScore(); fm.faderIn(); yield return(new WaitForSeconds(0.5f)); Application.LoadLevel("mainMenu"); }
IEnumerator goToStore() { fm.faderIn(); yield return(new WaitForSeconds(0.5f)); SceneManager.LoadScene("store"); }
IEnumerator faderOut() { fm.faderIn(); yield return(new WaitForSeconds(0.5f)); SceneManager.LoadScene("mainMenu"); }