Exemple #1
0
    IEnumerator toShort()
    {
        fm.faderIn();
        yield return(new WaitForSeconds(0.6f));

        SceneManager.LoadScene("gameloop");
        //Application.LoadLevel("gameloop");
    }
Exemple #2
0
    IEnumerator resOut()
    {
        // anim.Play("resultsPanelOut");
        //anim2.Play("out");
        //yield return new WaitForSeconds(0.6f);
        //buttons.SetActive(false);
        //gameObject.SetActive(false);
        cm.playHappy();
        gm.resetScore();
        fm.faderIn();
        yield return(new WaitForSeconds(0.5f));

        Application.LoadLevel("mainMenu");
    }
Exemple #3
0
    IEnumerator goToStore()
    {
        fm.faderIn();
        yield return(new WaitForSeconds(0.5f));

        SceneManager.LoadScene("store");
    }
Exemple #4
0
    IEnumerator faderOut()
    {
        fm.faderIn();
        yield return(new WaitForSeconds(0.5f));

        SceneManager.LoadScene("mainMenu");
    }