// Use this for initialization void Start() { en = FindObjectOfType <enemy>(); en1 = FindObjectOfType <enemy1>(); en2 = FindObjectOfType <enemy2>(); bos = FindObjectOfType <Boss>(); }
// Start is called before the first frame update void Start() { Instance = this; speed = 25; rb = GetComponent <Rigidbody2D>(); spriteRenderer = GetComponent <SpriteRenderer>(); rb.velocity = Vector2.left * speed; StartCoroutine(spawnBullet()); }