Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        //transform.LookAt(GameObject.Find("Crosshair").transform);
        Transform target = GameObject.Find("Crosshair").transform;

        transform.rotation = Quaternion.LookRotation(transform.position - target.position);
        //transform.LookAt(target);

        if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            range += 10;
            target.GetComponent <CrosshairScript>().range += 10;
            transform.localScale = new Vector3(transform.localScale.x, transform.localScale.y, transform.localScale.z + 800);

            Debug.Log("hello");
        }
        if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            range -= 10;
            target.GetComponent <CrosshairScript>().range -= 10;
            transform.localScale = new Vector3(transform.localScale.x, transform.localScale.y, transform.localScale.z - 800);
            if (range < 10)
            {
                range = 10;
                target.GetComponent <CrosshairScript>().range = 10;
                transform.localScale = new Vector3(transform.localScale.x, transform.localScale.y, 800);
            }
            Debug.Log("hello");
        }

        float totalDamage = 0f;

        RaycastHit hit;
        float      x = target.position.x;
        float      y = target.position.y;
        float      z = target.position.z;

        for (int i = 0; i < num_samples; i++)
        {
            float randx    = Random.Range(x - 1.5f, x + 1.5f);
            float randy    = Random.Range(y - 1.5f, y + 1.5f);
            float randz    = Random.Range(z - 1.5f, z + 1.5f);
            Ray   rand_ray = new Ray(transform.position, new Vector3(randx, randy, randz) - transform.position);
            //Ray rand_ray = new Ray(Camera.main.transform.position, new Vector3(randx, randy, randz) - transform.position);
            if (Physics.Raycast(rand_ray, out hit, range))
            {
                enemy Enemy = hit.transform.GetComponent <enemy>();
                if (Enemy != null)
                {
                    Enemy.applyDamage(power / num_samples);
                    totalDamage += power / num_samples;
                }
            }
        }
        GameObject.FindGameObjectWithTag("Text").GetComponent <Text>().text = "Damage: " + totalDamage;
    }
Esempio n. 2
0
    void shoot()
    {
        RaycastHit hit;
        Ray        ray = camera.ScreenPointToRay(Input.mousePosition);

        if (Physics.Raycast(ray, out hit, range))
        {
            enemy Enemy = hit.transform.GetComponent <enemy> ();
            if (Enemy != null)
            {
                Enemy.applyDamage(damage);
            }
        }
    }