void Start() { if (EjecutaAnimacionAlempezar == false) { ScritBatalla = GameObject.Find("baltle interfaceC/baltle interface").GetComponent <animationScritpBatle>(); inventario = GameObject.Find("objetos/objetos").GetComponent <Inventario>(); Brawler = new NpcBrauler(); Brawler.inicializa(); } animacion = GetComponent <Animation>(); TextoDialogo = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>(); punteroImagen = GameObject.Find("Canvas/box Texto/mask/Puntero").GetComponent <Image>(); Canvastext = GameObject.Find("Canvas").GetComponent <Canvas>(); LectorDetexto = new dialogueclassNPC(); punteroImagen.enabled = false; Puntero_ = new Puntero(); BoxSelecction = GameObject.Find("Canvas/box Election"); BoXCrewild = GameObject.Find("Canvas/cuadroCrewild"); if (EjecutaAnimacionAlempezar == true) { animacion.Play(NombreAnimacion); } Invoke("AuxInvoke", 0.5f); }
public void Inicializacion() { LibreriaS = FindObjectOfType <libreriaDeScrips>(); if (Corchete == null) { if (GameObject.Find("Canvas/box Election/Corchete") == null) { Corchete = FindObjectOfType <NPC_Dialogo>().Corchete; } else { Corchete = GameObject.Find("Canvas/box Election/Corchete").GetComponent <RectTransform>(); } } TextoDialogo = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>(); punteroImagen = GameObject.Find("Canvas/box Texto/mask/Puntero").GetComponent <Image>(); Canvastext = GameObject.Find("Canvas/").GetComponent <Canvas>(); LectorDetexto = new dialogueclassNPC(); // punteroImagen.enabled = false; MovPlayer = GameObject.FindObjectOfType <movimiento>(); Puntero_ = new Puntero(); BoxSelecction = GameObject.Find("/Canvas/box Election"); ObJCuadroTexto = GameObject.Find("/Canvas/box Texto"); }
public void inicializa() { Puntero_ = new Puntero(); LectorDetexto = new dialogueclassNPC(); Canvastext = GameObject.Find("Canvas").GetComponent <Canvas>(); canvasTransicion = GameObject.Find("transiciones").GetComponent <Canvas>(); CanvasBrawler = GameObject.Find("baltle interfaceC").GetComponent <Canvas>(); text = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>(); BoxSelecction = GameObject.Find("/Canvas/box Election"); }
// Use this for initialization void Start() { RaycastMetode = new RayNpc(); animatorNpc = GetComponent <Animator>(); dialogueClass = new dialogueclassNPC(); texto = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>(); ActualPosText = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <RectTransform>(); PlayerScritp = GameObject.Find("personaje").GetComponent <movimiento>(); boxTextImage[0] = GameObject.Find("Canvas/box Texto"); boxTextImage[1] = GameObject.Find("Canvas/box Election"); npcMove = GetComponent <Npc_move>(); canvas = GameObject.Find("Canvas/").GetComponent <Canvas>(); CanvasBrawler = GameObject.Find("baltle interface/").GetComponent <Canvas>(); scritpBrawler = GameObject.Find("baltle interface/baltle interface").GetComponent <animationScritpBatle>(); postext = ActualPosText.position; canvas.enabled = false; // boxTextImage[0].SetActive(false); // boxTextImage[1].SetActive(false); NpcDialogueClass = new dialogueclassNPC(); Initalpostext = ActualPosText.position; NpcDialogueClass.initialTexTVar(ActualPosText); playerTransf = GameObject.Find("personaje").GetComponent <Transform>(); }
// Start is called before the first frame update void Start() { MovNpc = GetComponent <Npc_movimiento>(); Puntero_ = new Puntero(); LectorDetexto = new dialogueclassNPC(); Canvastext = GameObject.Find("/Canvas").GetComponent <Canvas>(); canvasTransicion = GameObject.Find("transiciones").GetComponent <Canvas>(); CanvasBrawler = GameObject.Find("baltle interfaceC").GetComponent <Canvas>(); text = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>(); BoxSelecction = GameObject.Find("/Canvas/box Election"); SpriteRenderer[] ArraySprites = GetComponentsInChildren <SpriteRenderer>(); foreach (SpriteRenderer Gobj in ArraySprites) { if (Gobj.name == "impresion") { ImpresionPanel = Gobj.GetComponent <SpriteRenderer>(); break; } } itensScrips = new BaulItenScript(); if (MensajeInicioBatalla == "") { MensajeInicioBatalla = "Te reto a un duelo(mensaje por defecto)"; } if (PlayerPrefs.HasKey(NombreNpc) == true) { //Usado = itensScrips.RetornaUso(PlayerPrefs.GetInt(NombreNpc)); //GetComponent<Npc_movimiento>().validador = false; } }
void Start() { texto = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>(); ActualPosText = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <RectTransform>(); PlayerScritp = GameObject.Find("personaje").GetComponent <movimiento>(); playerTransfor = GameObject.Find("personaje").GetComponent <Transform>(); boxTextImage[0] = GameObject.Find("Canvas/box Texto"); boxTextImage[1] = GameObject.Find("Canvas/box Election"); TransformCorchetes = GameObject.Find("Canvas/box Election/Corchete").GetComponent <RectTransform>(); npcMove = GetComponent <Npc_move>(); canvas = GameObject.Find("Canvas/").GetComponent <Canvas>(); postext = ActualPosText.position; canvas.enabled = false; // boxTextImage[0].SetActive(false); // boxTextImage[1].SetActive(false); NpcDialogueClass = new dialogueclassNPC(); Initalpostext = ActualPosText.position; Raycast_Npc = new RayNpc(); NpcDialogueClass.initialTexTVar(ActualPosText); }