Exemple #1
0
    void Start()
    {
        if (EjecutaAnimacionAlempezar == false)
        {
            ScritBatalla = GameObject.Find("baltle interfaceC/baltle interface").GetComponent <animationScritpBatle>();
            inventario   = GameObject.Find("objetos/objetos").GetComponent <Inventario>();
            Brawler      = new NpcBrauler();
            Brawler.inicializa();
        }
        animacion = GetComponent <Animation>();

        TextoDialogo          = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>();
        punteroImagen         = GameObject.Find("Canvas/box Texto/mask/Puntero").GetComponent <Image>();
        Canvastext            = GameObject.Find("Canvas").GetComponent <Canvas>();
        LectorDetexto         = new dialogueclassNPC();
        punteroImagen.enabled = false;
        Puntero_      = new Puntero();
        BoxSelecction = GameObject.Find("Canvas/box Election");
        BoXCrewild    = GameObject.Find("Canvas/cuadroCrewild");


        if (EjecutaAnimacionAlempezar == true)
        {
            animacion.Play(NombreAnimacion);
        }

        Invoke("AuxInvoke", 0.5f);
    }
Exemple #2
0
    public void Inicializacion()
    {
        LibreriaS = FindObjectOfType <libreriaDeScrips>();

        if (Corchete == null)
        {
            if (GameObject.Find("Canvas/box Election/Corchete") == null)
            {
                Corchete = FindObjectOfType <NPC_Dialogo>().Corchete;
            }
            else
            {
                Corchete = GameObject.Find("Canvas/box Election/Corchete").GetComponent <RectTransform>();
            }
        }

        TextoDialogo = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>();

        punteroImagen = GameObject.Find("Canvas/box Texto/mask/Puntero").GetComponent <Image>();
        Canvastext    = GameObject.Find("Canvas/").GetComponent <Canvas>();
        LectorDetexto = new dialogueclassNPC();
        //  punteroImagen.enabled = false;
        MovPlayer      = GameObject.FindObjectOfType <movimiento>();
        Puntero_       = new Puntero();
        BoxSelecction  = GameObject.Find("/Canvas/box Election");
        ObJCuadroTexto = GameObject.Find("/Canvas/box Texto");
    }
Exemple #3
0
    public void inicializa()
    {
        Puntero_      = new Puntero();
        LectorDetexto = new dialogueclassNPC();

        Canvastext       = GameObject.Find("Canvas").GetComponent <Canvas>();
        canvasTransicion = GameObject.Find("transiciones").GetComponent <Canvas>();
        CanvasBrawler    = GameObject.Find("baltle interfaceC").GetComponent <Canvas>();

        text = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>();

        BoxSelecction = GameObject.Find("/Canvas/box Election");
    }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        RaycastMetode = new RayNpc();

        animatorNpc   = GetComponent <Animator>();
        dialogueClass = new dialogueclassNPC();


        texto = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>();

        ActualPosText = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <RectTransform>();

        PlayerScritp = GameObject.Find("personaje").GetComponent <movimiento>();


        boxTextImage[0] = GameObject.Find("Canvas/box Texto");
        boxTextImage[1] = GameObject.Find("Canvas/box Election");

        npcMove = GetComponent <Npc_move>();

        canvas = GameObject.Find("Canvas/").GetComponent <Canvas>();

        CanvasBrawler = GameObject.Find("baltle interface/").GetComponent <Canvas>();

        scritpBrawler = GameObject.Find("baltle interface/baltle interface").GetComponent <animationScritpBatle>();

        postext = ActualPosText.position;

        canvas.enabled = false;

        // boxTextImage[0].SetActive(false);
        // boxTextImage[1].SetActive(false);

        NpcDialogueClass = new dialogueclassNPC();

        Initalpostext = ActualPosText.position;

        NpcDialogueClass.initialTexTVar(ActualPosText);

        playerTransf = GameObject.Find("personaje").GetComponent <Transform>();
    }
Exemple #5
0
    // Start is called before the first frame update
    void Start()
    {
        MovNpc        = GetComponent <Npc_movimiento>();
        Puntero_      = new Puntero();
        LectorDetexto = new dialogueclassNPC();

        Canvastext       = GameObject.Find("/Canvas").GetComponent <Canvas>();
        canvasTransicion = GameObject.Find("transiciones").GetComponent <Canvas>();
        CanvasBrawler    = GameObject.Find("baltle interfaceC").GetComponent <Canvas>();

        text = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>();

        BoxSelecction = GameObject.Find("/Canvas/box Election");

        SpriteRenderer[] ArraySprites = GetComponentsInChildren <SpriteRenderer>();

        foreach (SpriteRenderer Gobj in ArraySprites)
        {
            if (Gobj.name == "impresion")
            {
                ImpresionPanel = Gobj.GetComponent <SpriteRenderer>();
                break;
            }
        }

        itensScrips = new BaulItenScript();

        if (MensajeInicioBatalla == "")
        {
            MensajeInicioBatalla = "Te reto a un duelo(mensaje por defecto)";
        }

        if (PlayerPrefs.HasKey(NombreNpc) == true)
        {
            //Usado = itensScrips.RetornaUso(PlayerPrefs.GetInt(NombreNpc));
            //GetComponent<Npc_movimiento>().validador = false;
        }
    }
Exemple #6
0
    void Start()
    {
        texto = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <Text>();

        ActualPosText = GameObject.Find("Canvas/box Texto/mask/Text").GetComponent <RectTransform>();



        PlayerScritp = GameObject.Find("personaje").GetComponent <movimiento>();

        playerTransfor = GameObject.Find("personaje").GetComponent <Transform>();


        boxTextImage[0] = GameObject.Find("Canvas/box Texto");
        boxTextImage[1] = GameObject.Find("Canvas/box Election");

        TransformCorchetes = GameObject.Find("Canvas/box Election/Corchete").GetComponent <RectTransform>();

        npcMove = GetComponent <Npc_move>();

        canvas = GameObject.Find("Canvas/").GetComponent <Canvas>();

        postext = ActualPosText.position;

        canvas.enabled = false;

        // boxTextImage[0].SetActive(false);
        // boxTextImage[1].SetActive(false);

        NpcDialogueClass = new dialogueclassNPC();

        Initalpostext = ActualPosText.position;

        Raycast_Npc = new RayNpc();

        NpcDialogueClass.initialTexTVar(ActualPosText);
    }