IEnumerator TryRegister() { registerPanel.Disable(); var user = new Player() { Username = Username.Text, Password = Password.Text, Email = Email.Text, Level = 1, Health = 100 }; Task signUpTask = user.SignUpAsync(); while (!signUpTask.IsCompleted) { yield return(null); } if (signUpTask.IsFaulted || signUpTask.IsCanceled) { DialogPanel.Show("Think differently", "The username or email adress is already in use. Please choose something even more original."); DialogPanel.Dismissed += new global::DialogPanel.DismissedEventHandler(DialogPanel_Dismissed); } else { LoginPanel.GetComponent <LoginPanel>().Username.Text = user.Username; LoginPanel.GetComponent <LoginPanel>().Password.Text = Password.Text; registerPanel.Hide(); LoginPanel.Show(); } }
public virtual void Show() { if (showTweensDestination != null) { showTweensDestination.Play(); } else { owner.Show(); } dfProgressBar bar = GetComponent <dfProgressBar>(); if (bar == null) { bar = GetComponentInChildren <dfProgressBar>(); } if (bar == null) { return; } bar.Hide(); bar.Value = 0; }
/// <summary> /// Displays the drag cursor, which will follow the mouse until hidden /// </summary> /// <param name="sprite">The sprite to display in the drag cursor</param> /// <param name="position">The initial position of the drag cursor</param> /// <param name="offset">The mouse offset within the dragged object</param> public static void Show(SpellDefinition spell) { if (spell == null) { Hide(); return; } // Assign label text, which will internally recalculate the label's Size _name.Text = spell.Name; _info.Text = spell.Description; // Resize this control to match the size of the contents var labelHeight = _info.RelativePosition.y + _info.Size.y; _panel.Height = labelHeight; // The tooltip should appear above the mouse _cursorOffset = new Vector2(0, labelHeight + 10); // Display the base panel _panel.Show(); _panel.BringToFront(); // Call the update function to position the tooltip _instance.Update(); }
void RegisterButton_Click(dfControl control, dfMouseEventArgs mouseEvent) { loginPanel.Hide(); RegisterPanel.Show(); RegisterPanel.GetComponent <RegisterPanel>().Username.Text = Username.Text; RegisterPanel.GetComponent <RegisterPanel>().Password.Text = Password.Text; }
void ChampionsButton_Click(dfControl control, dfMouseEventArgs mouseEvent) { if (Player.Level < 4) { WaitPanel.Show(); panel.Disable(); } else { Application.LoadLevel("Champions arena"); } }
public void ShowMissionMenu() { switch (PlayerPrefs.GetString(CameFromScript.CAME_FROM)) { case CameFromScript.BOOTCAMP: Time.timeScale = 0; break; case CameFromScript.CHAMPIONS_ARENA: Time.timeScale = 1; break; } panel.Show(); }
public IEnumerator missionDone(bool win) { yield return(new WaitForSeconds(2)); if (win) { logger.StopLogging("won"); MissionDonePanel.Show(); } else { logger.StopLogging("lost"); MissionDoneLosePanel.Show(); } // Camera.main.GetComponent<MousePan>().Activated = false; }
public void SetVisible(bool visible) { this.entryLabel.Text = (!this.changingEntry ? "Password:"******"New Password:"); dfPanel component = base.GetComponent <dfPanel>(); if (!visible) { component.Hide(); this.passwordInput.Unfocus(); } else { component.Show(); component.BringToFront(); this.passwordInput.Text = string.Empty; this.passwordInput.Focus(); } base.gameObject.SetActive(visible); }
public void ShowSelectWeapons(WeaponType type) { Weapon1.weaponButton.Click += new MouseEventHandler(weaponButton_Click); Weapon2.weaponButton.Click += new MouseEventHandler(weaponButton_Click); Weapon3.weaponButton.Click += new MouseEventHandler(weaponButton_Click); panel.Show(); switch (type) { case WeaponType.Melee: ShowMeleeWeapons(); break; case WeaponType.Ranged: ShowRangedWeapons(); break; case WeaponType.Mortar: ShowMortarWeapons(); break; } }
private void DoEnding() { showBanner = true; if ((Time.time > timeGameOver + 2) && !panelResults.IsVisible) { audio.Play(); panelResults.Show(); socialController.DoUpdateEndGameStatus(distance); if (googlePlay) { socialController.ComputeSocial(); } int highScore = socialController.highScore; int score = socialController.score; labelScore.Text = score.ToString(); labelHighScore.Text = highScore.ToString(); } }
public void SetDialog(string title, string text, string buttonText, bool pause, bool endGame, GameObject prefab = null) { if (prefab != null) { guiCamera = (GameObject)Instantiate(guiCameraPrefab, Vector3.zero, Quaternion.identity); guiCameraLight = (GameObject)Instantiate(guiCameraLightPrefab, Vector3.zero, Quaternion.identity); renderObject = (GameObject)Instantiate(prefab, guiCamera.transform.position + guiCamera.transform.forward * 32, Quaternion.identity); renderObject.transform.Translate(guiCamera.transform.up * -9); Building b = renderObject.GetComponent <Building>(); if (b != null) { text = text + "\n\n" + b.StatsText(); } //renderObject.transform.Rotate(100, 0, 0); timestamp = System.DateTime.Now; dialogImage.Parent.Show(); dialogImage.Show(); } else { dialogImage.Parent.Hide(); dialogImage.Hide(); } dialogTitle.Text = title; dialogText.Text = text; dialogButton.Text = buttonText; dialogButton.Focus(); //show the dialog and pause time if desired dialogPanel.Show(); if (pause) { Time.timeScale = 0; } this.endGame = endGame; }
public void doNotPlayLogin() { googlePlay = false; panelStartMenu.Show(); }
// Use this for initialization void Start() { socialController = SocialController.GetInstance(); panelGooglePlay.Show(); }
public void ShowDialog() { panel.Show(); }
public void ShowDialog(string text) { _label.Text = text; _panel.Show(); _button.Enable(); }
public void InvitePlayer(Player player) { playerToInvite = player; InvitePanel.Show(); TextLabel.Text = string.Format("Invite {0} to a match.", player.Username); }
public void ShowDialog() { AssignText(); Panel.Show(); }
public void ShowTutorial() { panel.Show(); StartButton.Text = "OK"; }