// Use this for i14itialization void Start() { Connect(); RoomInfoPanel.Disable(); BackButton.Click += new MouseEventHandler(BackButton_Click); Time.timeScale = 1; }
IEnumerator TryRegister() { registerPanel.Disable(); var user = new Player() { Username = Username.Text, Password = Password.Text, Email = Email.Text, Level = 1, Health = 100 }; Task signUpTask = user.SignUpAsync(); while (!signUpTask.IsCompleted) { yield return(null); } if (signUpTask.IsFaulted || signUpTask.IsCanceled) { DialogPanel.Show("Think differently", "The username or email adress is already in use. Please choose something even more original."); DialogPanel.Dismissed += new global::DialogPanel.DismissedEventHandler(DialogPanel_Dismissed); } else { LoginPanel.GetComponent <LoginPanel>().Username.Text = user.Username; LoginPanel.GetComponent <LoginPanel>().Password.Text = Password.Text; registerPanel.Hide(); LoginPanel.Show(); } }
void ChampionsButton_Click(dfControl control, dfMouseEventArgs mouseEvent) { if (Player.Level < 4) { WaitPanel.Show(); panel.Disable(); } else { Application.LoadLevel("Champions arena"); } }
void TestButton_Click(dfControl control, dfMouseEventArgs mouseEvent) { if (TestBrains()) { if (TestWeapons()) { Application.LoadLevel(string.Format("Mission {0}", PlayerPrefs.GetInt(MissionPanel.CURRENT_MISSION, 1))); } else { MainPanel.Disable(); BrainsDialog.ShowDialog("You have to choose a weapon before continuing. Click on the flashing slot to the right to assign."); BrainsDialog.panel.Click += new MouseEventHandler(panel_Click); } } else { MainPanel.Disable(); BrainsDialog.ShowDialog("You haven't chosen any brains to use for battle! Drag the brains you wish to use down to the selected brains panel."); BrainsDialog.panel.Click += new MouseEventHandler(panel_Click); } }
bool TestOK() { if (TestBrains()) { if (TestWeapons()) { return(true); } else { MainPanel.Disable(); TrainingDialog.ShowDialog("You have to choose a weapon before continuing. Click on the flashing slot to the right to assign."); TrainingDialog.panel.Click += new MouseEventHandler(panel_Click); } } else { MainPanel.Disable(); TrainingDialog.ShowDialog("You haven't chosen any brains to use for battle! Drag the brains you wish to use down to the selected brains panel."); TrainingDialog.panel.Click += new MouseEventHandler(panel_Click); } return(false); }
void TrainButton_Click(dfControl control, dfMouseEventArgs mouseEvent) { PhotonNetwork.offlineMode = true; bool ok = GetOptimizerSettings(); if (ok) { if (NameTextBox.Text == null || NameTextBox.Text.Length == 0) { panel.Disable(); TrainingDialog.ShowDialog("You need to enter a name for the brain before continuing."); TrainingDialog.panel.Click += new MouseEventHandler(panel_Click); } else { if (TestWeapons()) { PlayerPrefs.SetString("Mode", "Train"); // PlayerPrefs.SetInt("Evolution Speed", GetEvolutionSpeed()); Application.LoadLevel("Optimization scene"); } else { panel.Disable(); TrainingDialog.ShowDialog("You have to choose a weapon before continuing. Click on the flashing slot to the right to assign."); TrainingDialog.panel.Click += new MouseEventHandler(panel_Click); } } } else { panel.Disable(); TrainingDialog.ShowDialog(); TrainingDialog.panel.Click += new MouseEventHandler(panel_Click); } }
void ForgotButton_Click(dfControl control, dfMouseEventArgs mouseEvent) { loginPanel.Disable(); DialogPanel.ShowResetPassword(); }