/*
     * Check player's health status
     */
    void healthManager()
    {
        if (life_count <= 0)
        {
            //update coins
            PlayerPrefs.SetInt("totalcoins", totalCoins + coins);
            //update high score

            if (k.enemyKilled > PlayerPrefs.GetInt("localhighscore"))
            {
                PlayerPrefs.SetInt("localhighscore", k.enemyKilled); //local high score always shows the highest one
            }

            PlayerPrefs.SetInt("highscore", k.enemyKilled);
            if (!scoresAdded)
            {
                //all score records store in the database
                StartCoroutine(db.PostScores(PlayerPrefs.GetString("PlayerName"), PlayerPrefs.GetInt("highscore")));
                scoresAdded = true;
            }

            if (SceneManager.GetActiveScene().name == "Jungle Level 1")
            {
                SceneManager.LoadScene("Jungle Game Over Menu");
            }

            if (SceneManager.GetActiveScene().name == "Underwater Level 2")
            {
                SceneManager.LoadScene("UW Game Over Menu");
            }

            if (SceneManager.GetActiveScene().name == "Haunted Level 3")
            {
                SceneManager.LoadScene("Haunted Game Over Menu");
            }

            if (SceneManager.GetActiveScene().name == "Snow Level 4")
            {
                SceneManager.LoadScene("Snow Game Over Menu");
            }

            if (SceneManager.GetActiveScene().name == "Jungle PCG")
            {
                SceneManager.LoadScene("Jungle PCG Game Over Menu");
            }

            if (SceneManager.GetActiveScene().name == "Underwater PCG")
            {
                SceneManager.LoadScene("UW PCG Game Over Menu");
            }

            if (SceneManager.GetActiveScene().name == "Haunted PCG")
            {
                SceneManager.LoadScene("Haunted PCG Game Over Menu");
            }

            if (SceneManager.GetActiveScene().name == "Snow PCG")
            {
                SceneManager.LoadScene("Snow PCG Game Over Menu");
            }
        }
    }