public frmSeriesControl(databaseController dbc, systemController sc, string opr) { this.opr = opr; this.DBC = dbc; this.SC = sc; InitializeComponent(); }
public frmViewImage(string imagePath, imageRecord IR, databaseController DBC, string opr) { this.opr = opr; this.DBC = DBC; ImageRecord = IR; ContrastVal = 0; BrightnessVal = 0; bright_clicked = false; contrast_clicked = false; ImgPro = new imageProcessor(imagePath); ImgPath = imagePath; InitializeComponent(); }
private void frmMain_Load(object sender, EventArgs e) { try { SC = new systemController(Application.StartupPath); int status = SC.Initialize(); if (status == -1) { Exception ex = new Exception("System failed to load some or all of its components !"); } //Filling the lists of history and DB connections : fillHistoryList(SC.HistoryList); fillDBConnList(SC.DBConnectionList); //Connect to default connection DBC = new databaseController( new System.Data.SqlClient.SqlConnection(SC.DefaultConnectionString)); if (!DBC.Connect()) { Exception ex = new Exception("The default database connection is not valid !\nPlease select or add another connection string"); } if (DBC.IsConnected) { rbnMain.StatusBar.Text = rbnMain.StatusBar.Text + "connected."; picLstResults.Items.Clear(); viewAllImages(); } else { rbnMain.StatusBar.Text = rbnMain.StatusBar.Text + "disconnected."; } } catch (Exception ex) { MessageBox.Show(ex.Message, "Error Loading The System", MessageBoxButtons.OK, MessageBoxIcon.Error); if (DBC.IsConnected) { rbnMain.StatusBar.Text = rbnMain.StatusBar.Text + "connected."; picLstResults.Items.Clear(); viewAllImages(); } else { rbnMain.StatusBar.Text = rbnMain.StatusBar.Text + "disconnected."; } } }
/*** double jump - powerup1 * triple coin - powerup2 * faster movement - powerup3 * extra life - powerup4 ***/ // Use this for initialization void Start() { scoresAdded = false; db = FindObjectOfType <databaseController>(); userName = "******"; // Variable Setting life_count = 3; // player life originalJumpSpeed = jumpSpeed; originalSpeed = moveSpeed; beingCollected = false; coins = 0; CoinBoost = false; GameOver.SetActive(false); // hide game over isSpeedBoost = false; invincibleToSpikeDamage = false; // Get Components/Get Types myRigidbody = GetComponent <Rigidbody2D>(); MyLevelManager = FindObjectOfType <LevelManager>(); charaterKilling = FindObjectOfType <KillEnemy>(); checkPointChecker = FindObjectOfType <CheckPointController>(); myAnim = FindObjectOfType <Animator>(); //Get history coins number totalCoins = PlayerPrefs.GetInt("totalcoins"); if (PlayerPrefs.GetInt("hasPowerUp4") == 1) { life_count = 5; } //Get high score k = FindObjectOfType <KillEnemy>(); highScore = PlayerPrefs.GetInt("highscore"); }
public frmPatiantControl(databaseController dbc, string opr) { this.opr = opr; this.DBC = dbc; InitializeComponent(); }