/// <summary>Sets the values of this instance to the given one.</summary>
        /// <remarks>Sets the values of this instance to the given one.</remarks>
        /// <param name="object">which has to be manipulated.</param>
        public virtual void copyValuesTo(com.brashmonkey.spriter.objects.SpriterAbstractObject
			 @object)
        {
            @object.setAngle(angle);
            @object.setScaleX(scaleX);
            @object.setScaleY(scaleY);
            @object.setX(x);
            @object.setY(y);
            @object.setId(id);
            @object.setParentId(parentId);
            @object.setParent(parent);
            @object.setTimeline(timeline);
            @object.setSpin(spin);
            @object.setName(name);
        }
Esempio n. 2
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        public virtual void addChildObject(com.brashmonkey.spriter.objects.SpriterObject 
			@object)
        {
            @object.setParent(this);
            childObjects.AddLast(@object);
        }
Esempio n. 3
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        public virtual void addChildBone(com.brashmonkey.spriter.objects.SpriterBone bone
			)
        {
            bone.setParent(this);
            childBones.AddLast(bone);
        }