Esempio n. 1
0
 void Start()
 {
     character  = this.transform.parent.gameObject;
     currentcam = FindObjectOfType <camMouseLook>();
     //DontDestroyOnLoad(character);
     //Light lite = FindObjectOfType<Light>();
     //DontDestroyOnLoad(lite);
 }
 void Start()
 {
     forestGen       = GameObject.FindGameObjectWithTag("ForestGen").GetComponent <ForestGen>();
     player          = GetComponent <CharacterController>();
     playerAudSource = GetComponent <AudioSource>();
     mouseLook       = Camera.main.GetComponent <camMouseLook>();
     jumping         = false;
     canMove         = true;
 }
Esempio n. 3
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 public override void Start()
 {
     clock = GameObject.Find("clock").GetComponent <AudioHelm.AudioHelmClock> ();
     base.Start();
     fpc            = _player.GetComponent <FirstPersonController>();
     cml            = Camera.main.GetComponent <camMouseLook>();
     fpc.isAwake    = true;
     interactable   = true;
     sleepCounter   = sleepLength;
     sun            = GameObject.FindGameObjectWithTag("Sun");
     sunScript      = sun.GetComponent <Sun>();
     sunStartPos    = sun.transform.position;
     wond           = GameObject.Find("windParticles").GetComponent <ParticleSystem> ();
     windBlast      = GameObject.Find("windBlast").GetComponent <ParticleSystem> ();
     originalPSpeed = fpc.speed;
 }
 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
     menuOpen         = false;
     //helpopener += openHelp;
     character    = gameObject;
     currentcam   = FindObjectOfType <camMouseLook>();
     buttonsclick = FindObjectsOfType <Button>();
     h            = buttonsclick.Length;
     while (g < h)
     {
         if (buttonsclick[g].name == "HelpButton")
         {
             HelpButton = buttonsclick[g];
         }
         if (buttonsclick[g].name == "JournalButton")
         {
             JournalButton = buttonsclick[g];
         }
         if (buttonsclick[g].name == "SaveButton")
         {
             SaveButton = buttonsclick[g];
         }
         if (buttonsclick[g].name == "LoadButton")
         {
             LoadButton = buttonsclick[g];
         }
         if (buttonsclick[g].name == "MainMenuButton")
         {
             MainMenuButton = buttonsclick[g];
         }
         g += 1;
     }
     helpopener += openHelp;
     HelpButton.onClick.AddListener(helpopener);
     saveopener += openSave;
     SaveButton.onClick.AddListener(saveopener);
     loadopener += openLoad;
     LoadButton.onClick.AddListener(loadopener);
     journalopener += openJournal;
     JournalButton.onClick.AddListener(journalopener);
     menuopener += openMainMenu;
     MainMenuButton.onClick.AddListener(menuopener);
 }
Esempio n. 5
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    //public bool usedNowTakeAgain;

    void Start()
    {
        fpc           = GetComponent <FirstPersonController>();
        cameraControl = Camera.main.GetComponent <camMouseLook>();

        inventory  = GameObject.FindGameObjectWithTag("Inventory");
        soundBoard = GetComponentInChildren <AudioSource>();

        rightArmObj = GameObject.FindGameObjectWithTag("rightArm");
        inventory.transform.position = new Vector3(1000, 1000, 1000);

        inventoryOpen = false;
        isEmpty       = new bool[slots.Length];
        for (int i = 0; i < isEmpty.Length; i++)
        {
            isEmpty[i] = true;
        }
        emptyCounter      = slots.Length;
        somethingEquipped = false;
    }
Esempio n. 6
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    // Use this for initialization
    void Start()
    {
        audio        = GetComponent <AudioSource> ();
        _JumpCounter = 0;
//		timeCounter = 0;
        Cursor.lockState = CursorLockMode.Locked;         //disappears mousepointer and locks into screen
        score            = 0;
        Result.text      = "";
        SetScoreText();
        rigidbody = GetComponent <Rigidbody> ();

        HPslider          = GameObject.Find("HP").GetComponent <Slider> ();
        Stamslider        = GameObject.Find("Stamina").GetComponent <Slider> ();
        HPtext.text       = "HP : " + startingHP.ToString("0");
        Result.text       = "";
        HPslider.maxValue = startingHP;
        hp = startingHP;
        Stamslider.maxValue = startingStamina;
        stamina             = startingStamina;
        mouseInput          = GameObject.Find("Main Camera").GetComponent <camMouseLook> ();
    }
Esempio n. 7
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    void Start()
    {
        if (!mouse)
        {
            inputManager   = new InputManagerController();
            hitBy2ndPlayer = 1;
            hitStatus      = 2;
            playercolor2nd = Color.red;
        }
        else
        {
            inputManager   = new InputManagerMouse();
            hitBy2ndPlayer = 2;
            hitStatus      = 1;
            playercolor2nd = Color.green;
        }
        effectToSpawn          = vfx[0];
        effectToSpawnStart     = vfx[1];
        effectToSpawnImplosion = vfx[2];
        Cursor.lockState       = CursorLockMode.Locked;
        charContr     = GetComponent <CharacterController>();
        currentMana   = maxMana;
        currentHealth = maxHealth;
        grav          = GetComponent <Gravity> ();
        grav.enabled  = false;
        mouseLook     = Camera.main.gameObject.GetComponent <camMouseLook> ();

        layerMask       = 1 << 8 | 1 << 2;
        layerMask       = ~layerMask;
        anim            = GetComponentInChildren <Animator>();
        ui_man          = FindObjectOfType <UI_Manager>();
        timeSinceDashed = dashCooldown;
        ppp             = GetComponentInChildren <PostProcessingBehaviour>().profile;
        //animDummy.SetFloat("AnimSpeed", 1f);
        //anim.SetFloat("AnimSpeed", 1f);
        //SendHPToUIMan();
    }
Esempio n. 8
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 // Use this for initialization
 void Start()
 {
     playerScript = GetComponent <PlayerController>();
     camScript    = GetComponentInChildren <camMouseLook>();
 }