void Start() { character = this.transform.parent.gameObject; currentcam = FindObjectOfType <camMouseLook>(); //DontDestroyOnLoad(character); //Light lite = FindObjectOfType<Light>(); //DontDestroyOnLoad(lite); }
void Start() { forestGen = GameObject.FindGameObjectWithTag("ForestGen").GetComponent <ForestGen>(); player = GetComponent <CharacterController>(); playerAudSource = GetComponent <AudioSource>(); mouseLook = Camera.main.GetComponent <camMouseLook>(); jumping = false; canMove = true; }
public override void Start() { clock = GameObject.Find("clock").GetComponent <AudioHelm.AudioHelmClock> (); base.Start(); fpc = _player.GetComponent <FirstPersonController>(); cml = Camera.main.GetComponent <camMouseLook>(); fpc.isAwake = true; interactable = true; sleepCounter = sleepLength; sun = GameObject.FindGameObjectWithTag("Sun"); sunScript = sun.GetComponent <Sun>(); sunStartPos = sun.transform.position; wond = GameObject.Find("windParticles").GetComponent <ParticleSystem> (); windBlast = GameObject.Find("windBlast").GetComponent <ParticleSystem> (); originalPSpeed = fpc.speed; }
void Start() { Cursor.lockState = CursorLockMode.Locked; menuOpen = false; //helpopener += openHelp; character = gameObject; currentcam = FindObjectOfType <camMouseLook>(); buttonsclick = FindObjectsOfType <Button>(); h = buttonsclick.Length; while (g < h) { if (buttonsclick[g].name == "HelpButton") { HelpButton = buttonsclick[g]; } if (buttonsclick[g].name == "JournalButton") { JournalButton = buttonsclick[g]; } if (buttonsclick[g].name == "SaveButton") { SaveButton = buttonsclick[g]; } if (buttonsclick[g].name == "LoadButton") { LoadButton = buttonsclick[g]; } if (buttonsclick[g].name == "MainMenuButton") { MainMenuButton = buttonsclick[g]; } g += 1; } helpopener += openHelp; HelpButton.onClick.AddListener(helpopener); saveopener += openSave; SaveButton.onClick.AddListener(saveopener); loadopener += openLoad; LoadButton.onClick.AddListener(loadopener); journalopener += openJournal; JournalButton.onClick.AddListener(journalopener); menuopener += openMainMenu; MainMenuButton.onClick.AddListener(menuopener); }
//public bool usedNowTakeAgain; void Start() { fpc = GetComponent <FirstPersonController>(); cameraControl = Camera.main.GetComponent <camMouseLook>(); inventory = GameObject.FindGameObjectWithTag("Inventory"); soundBoard = GetComponentInChildren <AudioSource>(); rightArmObj = GameObject.FindGameObjectWithTag("rightArm"); inventory.transform.position = new Vector3(1000, 1000, 1000); inventoryOpen = false; isEmpty = new bool[slots.Length]; for (int i = 0; i < isEmpty.Length; i++) { isEmpty[i] = true; } emptyCounter = slots.Length; somethingEquipped = false; }
// Use this for initialization void Start() { audio = GetComponent <AudioSource> (); _JumpCounter = 0; // timeCounter = 0; Cursor.lockState = CursorLockMode.Locked; //disappears mousepointer and locks into screen score = 0; Result.text = ""; SetScoreText(); rigidbody = GetComponent <Rigidbody> (); HPslider = GameObject.Find("HP").GetComponent <Slider> (); Stamslider = GameObject.Find("Stamina").GetComponent <Slider> (); HPtext.text = "HP : " + startingHP.ToString("0"); Result.text = ""; HPslider.maxValue = startingHP; hp = startingHP; Stamslider.maxValue = startingStamina; stamina = startingStamina; mouseInput = GameObject.Find("Main Camera").GetComponent <camMouseLook> (); }
void Start() { if (!mouse) { inputManager = new InputManagerController(); hitBy2ndPlayer = 1; hitStatus = 2; playercolor2nd = Color.red; } else { inputManager = new InputManagerMouse(); hitBy2ndPlayer = 2; hitStatus = 1; playercolor2nd = Color.green; } effectToSpawn = vfx[0]; effectToSpawnStart = vfx[1]; effectToSpawnImplosion = vfx[2]; Cursor.lockState = CursorLockMode.Locked; charContr = GetComponent <CharacterController>(); currentMana = maxMana; currentHealth = maxHealth; grav = GetComponent <Gravity> (); grav.enabled = false; mouseLook = Camera.main.gameObject.GetComponent <camMouseLook> (); layerMask = 1 << 8 | 1 << 2; layerMask = ~layerMask; anim = GetComponentInChildren <Animator>(); ui_man = FindObjectOfType <UI_Manager>(); timeSinceDashed = dashCooldown; ppp = GetComponentInChildren <PostProcessingBehaviour>().profile; //animDummy.SetFloat("AnimSpeed", 1f); //anim.SetFloat("AnimSpeed", 1f); //SendHPToUIMan(); }
// Use this for initialization void Start() { playerScript = GetComponent <PlayerController>(); camScript = GetComponentInChildren <camMouseLook>(); }