public void GetInput() { if (SFML.Window.Keyboard.IsKeyPressed(SFML.Window.Keyboard.Key.Left)) { Camera.ShouldBePosition = Camera.ShouldBePosition + new Vector2f(-10, 0); } else if (SFML.Window.Keyboard.IsKeyPressed(SFML.Window.Keyboard.Key.Right)) { Camera.ShouldBePosition = Camera.ShouldBePosition + new Vector2f(10, 0); } else if (SFML.Window.Keyboard.IsKeyPressed(SFML.Window.Keyboard.Key.Up)) { Camera.ShouldBePosition = Camera.ShouldBePosition + new Vector2f(0, -10); } else if (SFML.Window.Keyboard.IsKeyPressed(SFML.Window.Keyboard.Key.Down)) { Camera.ShouldBePosition = Camera.ShouldBePosition + new Vector2f(0, 10); } _world.GetInput(); }