public override void DrawSolidCircle(b2Vec2 center, float radius, b2Vec2 axis, b2Color color) { if (!primitiveBatch.IsReady()) { throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything."); } const double increment = Math.PI * 2.0 / CircleSegments; double theta = 0.0; var colorFill = color.ToCCColor4B() * 0.5f; var centr = center.ToCCVector2(); CCVector2 v0 = center.ToCCVector2() + radius * new CCVector2((float)Math.Cos(theta), (float)Math.Sin(theta)); theta += increment; for (int i = 1; i < CircleSegments - 1; i++) { var v1 = centr + radius * new CCVector2((float)Math.Cos(theta), (float)Math.Sin(theta)); var v2 = centr + radius * new CCVector2((float)Math.Cos(theta + increment), (float)Math.Sin(theta + increment)); primitiveBatch.AddVertex(ref v0, colorFill, PrimitiveType.TriangleList); primitiveBatch.AddVertex(ref v1, colorFill, PrimitiveType.TriangleList); primitiveBatch.AddVertex(ref v2, colorFill, PrimitiveType.TriangleList); theta += increment; } DrawCircle(center, radius, color); DrawSegment(center, center + axis * radius, color); }
public override void DrawCircle(b2Vec2 center, float radius, b2Color color) { if (!primitiveBatch.IsReady()) { throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything."); } const double increment = Math.PI * 2.0 / CircleSegments; double theta = 0.0; var col = color.ToCCColor4B(); CCVector2 centr = center.ToCCVector2(); for (int i = 0, count = CircleSegments; i < count; i++) { CCVector2 v1 = (centr + radius * new CCVector2((float)Math.Cos(theta), (float)Math.Sin(theta))) * PTMRatio; CCVector2 v2 = (centr + radius * new CCVector2((float)Math.Cos(theta + increment), (float)Math.Sin(theta + increment))) * PTMRatio; primitiveBatch.AddVertex(ref v1, col, PrimitiveType.LineList); primitiveBatch.AddVertex(ref v2, col, PrimitiveType.LineList); theta += increment; } }
public override void DrawSegment(b2Vec2 p1, b2Vec2 p2, b2Color color) { if (!primitiveBatch.IsReady()) { throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything."); } primitiveBatch.AddVertex(p1.ToCCVector2() * PTMRatio, color.ToCCColor4B(), PrimitiveType.LineList); primitiveBatch.AddVertex(p2.ToCCVector2() * PTMRatio, color.ToCCColor4B(), PrimitiveType.LineList); }