public aiAnimMeshVector(aiAnimMeshVector other) : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_1(aiAnimMeshVector.getCPtr(other)), true) { if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } }
public aiAnimMeshVectorEnumerator(aiAnimMeshVector collection) { collectionRef = collection; currentIndex = -1; currentObject = null; currentSize = collectionRef.Count; }
private aiAnimMeshVector GetmAnimMeshes() { IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmAnimMeshes(swigCPtr); aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true); return(ret); }
public void SetRange(int index, aiAnimMeshVector values) { AssimpPINVOKE.aiAnimMeshVector_SetRange(swigCPtr, index, aiAnimMeshVector.getCPtr(values)); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } }
public static aiAnimMeshVector Repeat(aiAnimMesh value, int count) { IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_Repeat(aiAnimMesh.getCPtr(value), count); aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public aiAnimMeshVector GetRange(int index, int count) { IntPtr cPtr = AssimpPINVOKE.aiAnimMeshVector_GetRange(swigCPtr, index, count); aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
internal static HandleRef getCPtr(aiAnimMeshVector obj) { return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr); }