public aiAnimMeshVector(aiAnimMeshVector other) : this(AssimpPINVOKE.new_aiAnimMeshVector__SWIG_1(aiAnimMeshVector.getCPtr(other)), true)
 {
     if (AssimpPINVOKE.SWIGPendingException.Pending)
     {
         throw AssimpPINVOKE.SWIGPendingException.Retrieve();
     }
 }
 public aiAnimMeshVectorEnumerator(aiAnimMeshVector collection)
 {
     collectionRef = collection;
     currentIndex  = -1;
     currentObject = null;
     currentSize   = collectionRef.Count;
 }
Example #3
0
    private aiAnimMeshVector GetmAnimMeshes()
    {
        IntPtr           cPtr = AssimpPINVOKE.aiMesh_GetmAnimMeshes(swigCPtr);
        aiAnimMeshVector ret  = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);

        return(ret);
    }
 public void SetRange(int index, aiAnimMeshVector values)
 {
     AssimpPINVOKE.aiAnimMeshVector_SetRange(swigCPtr, index, aiAnimMeshVector.getCPtr(values));
     if (AssimpPINVOKE.SWIGPendingException.Pending)
     {
         throw AssimpPINVOKE.SWIGPendingException.Retrieve();
     }
 }
    public static aiAnimMeshVector Repeat(aiAnimMesh value, int count)
    {
        IntPtr           cPtr = AssimpPINVOKE.aiAnimMeshVector_Repeat(aiAnimMesh.getCPtr(value), count);
        aiAnimMeshVector ret  = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);

        if (AssimpPINVOKE.SWIGPendingException.Pending)
        {
            throw AssimpPINVOKE.SWIGPendingException.Retrieve();
        }
        return(ret);
    }
    public aiAnimMeshVector GetRange(int index, int count)
    {
        IntPtr           cPtr = AssimpPINVOKE.aiAnimMeshVector_GetRange(swigCPtr, index, count);
        aiAnimMeshVector ret  = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true);

        if (AssimpPINVOKE.SWIGPendingException.Pending)
        {
            throw AssimpPINVOKE.SWIGPendingException.Retrieve();
        }
        return(ret);
    }
 internal static HandleRef getCPtr(aiAnimMeshVector obj)
 {
     return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr);
 }