// Update is called once per frame void Update() { enemiesbyDistance.FirstOrDefault(); nearestEnemy = findNearestEnemy(); this.transform.position = Vector3.MoveTowards(transform.position, nearestEnemy.transform.position, missileVelocity); }
// Update is called once per frame void Update() { enemiesbyDistance.FirstOrDefault(); nearestEnemy = findNearestEnemy(); }
private void OnEnable() { nearestEnemy = findNearestEnemy(); }
private void OnEnable() { nearestEnemy = findNearestEnemy(); int maxhp = allaEnemyes.Max(t => t.HP); }