// Update is called once per frame
 void Update()
 {
     enemiesbyDistance.FirstOrDefault();
     nearestEnemy            = findNearestEnemy();
     this.transform.position = Vector3.MoveTowards(transform.position, nearestEnemy.transform.position, missileVelocity);
 }
Exemple #2
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 // Update is called once per frame
 void Update()
 {
     enemiesbyDistance.FirstOrDefault();
     nearestEnemy = findNearestEnemy();
 }
 private void OnEnable()
 {
     nearestEnemy = findNearestEnemy();
 }
Exemple #4
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 private void OnEnable()
 {
     nearestEnemy = findNearestEnemy();
     int maxhp = allaEnemyes.Max(t => t.HP);
 }