internal static _SetPoweredState SetPoweredState() { if (_SetPoweredStateFunc == null) { _SetPoweredStateFunc = (_SetPoweredState)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnStaticShape_setPoweredState"), typeof(_SetPoweredState)); } return(_SetPoweredStateFunc); }
internal static _SetPoweredState SetPoweredState() { if (_SetPoweredStateFunc == null) { _SetPoweredStateFunc = (_SetPoweredState)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnStaticShape_setPoweredState"), typeof(_SetPoweredState)); } return(_SetPoweredStateFunc); }