internal static _Collapse Collapse() { if (_CollapseFunc == null) { _CollapseFunc = (_Collapse)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnGuiRolloutCtrl_collapse"), typeof(_Collapse)); } return(_CollapseFunc); }
internal static _Collapse Collapse() { if (_CollapseFunc == null) { _CollapseFunc = (_Collapse)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnGuiRolloutCtrl_collapse"), typeof(_Collapse)); } return(_CollapseFunc); }