private MonstersAccessLayer(ZorkDbContext context) : base(context) { }
private PlayersAccessLayer(ZorkDbContext context) : base(context) { this.ReferenceNavigationProperties.Add("CurrentCell"); this.CollectionNavigationProperties.Add("Cells"); this.CollectionNavigationProperties.Add("Weapons"); }
/// <summary> /// Initializes a new instance of the <see cref="BaseAccessLayer{TModel}" /> class. /// </summary> /// <param name="context">The context.</param> protected BaseAccessLayer(ZorkDbContext context) { this.context = context; this.modelSet = this.context.Set <TModel>(); }