void UpdateWithEntryData(ZeldaSerializer.EntryData data) { PlayerName = data.name; PlayerDeathCount = data.deathCount; SetText(nameSprite, data.name); SetText(deathCountSprite, data.deathCount.ToString()); SetArmorLevel(data.armorLevel); SetSwordLevel(data.swordLevel); SetHearts(data.numHalfHearts, data.numHeartContainers); }
public void InitWithEntryData(ZeldaSerializer.EntryData data) { if (data == null) { ClearToDefaultValues(); } else { UpdateWithEntryData(data); } }