private void Init() { XYDirectory.Init(); XYCoroutineEngine.Load(); XYSingleAssetLoader.Init(); Loader.Init(); TimelineManager.Init(); World.Init(); }
private void Awake() { XYDirectory.Init(); XYCoroutineEngine.Load(); SceneManager.sceneLoaded += OnSceneLoaded; }
private void Init() { XYDirectory.Init(); XYCoroutineEngine.Load(); XYSingleAssetLoader.Init(); }