Esempio n. 1
0
        private void InitScene()
        {
            this.cascadedShadow.InitScene(this.selectedMesh, this.cascadeConfig);

            XMVector vMeshExtents = this.cascadedShadow.SceneAABBMax - this.cascadedShadow.SceneAABBMin;
            XMVector vMeshLength  = XMVector3.Length(vMeshExtents);
            float    fMeshLength  = vMeshLength.GetByIndex(0);

            this.Settings.MeshLength = fMeshLength;
        }