private void InitScene() { this.cascadedShadow.InitScene(this.selectedMesh, this.cascadeConfig); XMVector vMeshExtents = this.cascadedShadow.SceneAABBMax - this.cascadedShadow.SceneAABBMin; XMVector vMeshLength = XMVector3.Length(vMeshExtents); float fMeshLength = vMeshLength.GetByIndex(0); this.Settings.MeshLength = fMeshLength; }