public object Run(Platform machine) { try { // Lecture du fichier xml de la plateforme (verbatim) UpdateStatus?.Invoke(this, "Get infos from platform"); //var srcPlatform = XML_Platforms.Read(_SelectedPlatformXML); //string platformName = XML_Platforms.GetByTag(srcPlatform.Element("Platform"), "Name") as string; // L'objet n'est utilisé que pour avoir des données, il ne sert pas pour l'écriture if (machine.PlatformFolders.Count < 1) { UpdateStatus?.Invoke(this, "Error: this machine has no path"); return(false); } // Travail sur le fichier des plateformes string platformsFile = Path.Combine(PS.Default.LastLBpath, PS.Default.fPlatforms); WorkOnPlatformFile(platformsFile, machine.Name); // Backup datas string xmlPlateforme = Path.Combine(PS.Default.LastLBpath, PS.Default.dPlatforms, $"{machine.Name}.xml"); if (File.Exists(xmlPlateforme)) { BackupPlatformFile(xmlPlateforme); UpdateStatus?.Invoke(this, $"Backup of '{xmlPlateforme}'"); } // --- Initialisation des dossiers cible string root = Path.GetDirectoryName(Path.GetDirectoryName(machine.FolderPath)); InitTargetPaths(machine, root); int done = 0; int i = 0; foreach (Cont.FileObj game in Games) { UpdateProgressT?.Invoke(this, i); UpdateStatus?.Invoke(this, $"Work on: {game.Nom}"); string gameName = Path.GetFileNameWithoutExtension(game.Nom); string tmpPath = Path.Combine(Config.Folder, Path.GetFileNameWithoutExtension(game.Nom)); // Décompression if (Path.GetExtension(game.Path).Equals(".zip", StringComparison.OrdinalIgnoreCase)) { ZipDecompression.UnCompressArchive(game.Path, tmpPath, CancelToken); } if (CancelToken.IsCancellationRequested) { UpdateStatus?.Invoke(this, "Stopped by user"); return(false); } // Chargement des données du jeu string xmlFile = Path.Combine(tmpPath, "TBGame.xml"); XElement verbatimGame = XML_Games.GetGameNode(xmlFile); BasicGame baseGame = XML_Games.Scrap_BasicGame <BasicGame>(verbatimGame); #if DEBUG baseGame.Platform = "Sega Genesis"; #endif /* * string gameTitle = XML_Games.GetByTag(verbatimGame, "Title"); * UpdateStatus?.Invoke(this, $"Game Title: {gameTitle}"); * * string platformGame = XML_Games.GetByTag(verbatimGame, "Platform"); * UpdateStatus?.Invoke(this, $"Game for {platformGame}"); * * string gameID = XML_Games.GetByTag(verbatimGame, "ID"); * UpdateStatus?.Invoke(this, $"GameId: {gameID}");*/ // Test pour vérifier si ce sont les mêmes plateformes if (!machine.Name.Equals(baseGame.Platform)) { UpdateStatus?.Invoke(this, $"Aborded, wrong plateforme '{game.Nom}'"); i++; UpdateProgressT?.Invoke(this, i); continue; } // Copies //Copy_Images(Path.Combine(tmpPath, PS.Default.Images), TImagesP); // Copie et modifie ManageFiles(verbatimGame, tmpPath, Cst.ManualP); //Copy_TBManager(tmpPath); WorkOnGamesFile(xmlPlateforme, verbatimGame, xmlFile, baseGame); // Effacer le dossier temporaire Delete(tmpPath); //i++; UpdateProgress?.Invoke(this, 100); UpdateStatus?.Invoke(this, "Game Finished"); done++; } UpdateStatus?.Invoke(this, $"Number of games processed: {done}/{Games.Count()}"); return(true); } catch (Exception exc) { return(false); } }