public override void FixtureTeardown() { //m_window.Close(); m_window.PropertyTable.RemoveLocalAndGlobalSettings(); m_window.Dispose(); try { Directory.Delete(m_settingsPath); } catch { } base.FixtureTeardown(); }
public void FixtureCleanUp() { //m_window.Close(); m_window.PropertyTable.RemoveLocalAndGlobalSettings(); m_window.Dispose(); }