public LevelSelectionScreen(Scenario scenario)
        {
            background = GameResources.Content.Load<Texture2D>("Sprites/UI/background");

            Texture2D[] buttonTextures = {GameResources.Content.Load<Texture2D>("Sprites/UI/Menu/shortLocked"),
                                 GameResources.Content.Load<Texture2D>("Sprites/UI/Menu/shortUnlocked") };
            wrapPanel = new WrapPanel()
                            {
                                ButtonTexture =
                                    GameResources.Content.Load<Texture2D>("Sprites/UI/Menu/shortButtonBackground"),
                                Font = GameResources.Content.Load<SpriteFont>("Fonts/forque"),
                                Origin = Vector2.Zero,
                                Position = Vector2.Zero
                            };

            wrapPanel.Init(1, 10, buttonTextures, 100, 100);
        }