Esempio n. 1
0
        public GamePadWrapper(DependencyObject owner)
        {
            _owner = owner;
            WpfGamePad.AddThumbLeftChangeHandler(owner, OnBlockPosChanged);
            WpfGamePad.AddTriggerLeftChangeHandler(owner, OnChangeCase);
            WpfGamePad.AddTriggerRightChangeHandler(owner, OnChangeSymbols);

            WpfGamePad.AddButtonADownHandler(owner, OnCharUp);
            WpfGamePad.AddButtonBDownHandler(owner, OnCharRight);
            WpfGamePad.AddButtonXDownHandler(owner, OnCharLeft);
            WpfGamePad.AddButtonYDownHandler(owner, OnCharDown);
            WpfGamePad.AddDPadLeftDownHandler(owner, OnMoveLeftDown);
            WpfGamePad.AddDPadRightDownHandler(owner, OnMoveRightDown);
            WpfGamePad.AddDPadDownDownHandler(owner, OnEnterDown);
            WpfGamePad.AddButtonStartDownHandler(owner, OnEnterDown);
            WpfGamePad.AddButtonLeftShoulderDownHandler(owner, OnDeleteDown);
            WpfGamePad.AddButtonRightShoulderDownHandler(owner, OnSpaceDown);

            WpfGamePad.AddDPadLeftUpHandler(owner, OnMoveLeftUp);
            WpfGamePad.AddDPadRightUpHandler(owner, OnMoveRightUp);
            WpfGamePad.AddDPadDownUpHandler(owner, OnEnterUp);
            WpfGamePad.AddButtonStartUpHandler(owner, OnEnterUp);
            WpfGamePad.AddButtonLeftShoulderUpHandler(owner, OnDeleteUp);
            WpfGamePad.AddButtonRightShoulderUpHandler(owner, OnSpaceUp);
        }