Esempio n. 1
0
 private void ScanForObjective()
 {
     if (_previouslyFoundLocation != Vector3.Zero && PluginTime.ReadyToUse(_returnTimeForPreviousLocation, 60000))
     {
         _objectiveLocation       = _previouslyFoundLocation;
         _previouslyFoundLocation = Vector3.Zero;
         Logger.Debug("[MoveToScenePosition] Returning previous objective location.");
         return;
     }
     if (PluginTime.ReadyToUse(_lastScanTime, 1000))
     {
         _lastScanTime = PluginTime.CurrentMillisecond;
         if (!string.IsNullOrEmpty(_sceneName))
         {
             var scene = ScenesStorage.CurrentWorldScenes.OrderBy(s => s.Center.DistanceSqr(AdvDia.MyPosition.ToVector2())).FirstOrDefault(s => s.Name.Contains(_sceneName));
             if (scene != null)
             {
                 _worldScene        = scene;
                 _objectiveLocation = _worldScene.GetWorldPosition(_position);
             }
         }
         else if (!string.IsNullOrEmpty(_tempSceneName))
         {
             var scene = ScenesStorage.CurrentWorldScenes.OrderBy(s => s.Center.DistanceSqr(AdvDia.MyPosition.ToVector2())).FirstOrDefault(s => s.Name == _tempSceneName);
             if (scene != null)
             {
                 _worldScene        = scene;
                 _objectiveLocation = _worldScene.GetWorldPosition(_position);
             }
         }
         //if (_objectiveLocation == Vector3.Zero && _actorId != 0)
         //{
         //    _objectiveLocation = BountyHelpers.ScanForActorLocation(_actorId, _objectiveScanRange);
         //}
         if (_objectiveLocation != Vector3.Zero)
         {
             using (new PerformanceLogger("[MoveToScenePosition] Path to Objective Check", true))
             {
                 //if ((Navigator.GetNavigationProviderAs<DefaultNavigationProvider>().CanFullyClientPathTo(_objectiveLocation)))
                 //{
                 Logger.Info("[MoveToScenePosition] Found the objective at distance {0}",
                             AdvDia.MyPosition.Distance2D(_objectiveLocation));
                 //}
                 //else
                 //{
                 //    Logger.Debug("[MoveToMapMarker] Found the objective at distance {0}, but cannot get a path to it.",
                 //        AdvDia.MyPosition.Distance2D(_objectiveLocation));
                 //    _objectiveLocation = Vector3.Zero;
                 //}
             }
         }
     }
 }
        private void ScanForObjective()
        {
            //if (_previouslyFoundLocation != Vector3.Zero && PluginTime.ReadyToUse(_returnTimeForPreviousLocation, 60000))
            //{
            //    _objectiveLocation = _previouslyFoundLocation;
            //    _previouslyFoundLocation = Vector3.Zero;
            //    Core.Logger.Debug("[MoveToScenePosition] Returning previous objective location.");
            //    return;
            //}
            if (PluginTime.ReadyToUse(_lastScanTime, 1000))
            {
                _lastScanTime = PluginTime.CurrentMillisecond;
                if (_sceneSnoId > 0)
                {
                    var scene = Core.Scenes.CurrentWorldScenes.OrderBy(s => s.Center.DistanceSqr(AdvDia.MyPosition.ToVector2())).FirstOrDefault(s => s.SnoId == _sceneSnoId || s.HasChild && s.SubScene.SnoId == _sceneSnoId);
                    if (scene != null)
                    {
                        _worldScene        = scene;
                        _objectiveLocation = _worldScene.GetWorldPosition(_position);
                        ExplorationHelpers.SetExplorationPriority(_objectiveLocation);
                        Core.Logger.Debug($"Scan found target scene by SnoId {_worldScene.Name} ({_worldScene.SnoId}). Pos={_objectiveLocation} Dist={_objectiveLocation.Distance(AdvDia.MyPosition)} Relative={_position}");
                    }
                }
                else if (!string.IsNullOrEmpty(_sceneName))
                {
                    var scene = Core.Scenes.CurrentWorldScenes.OrderBy(
                        s => s.Center.DistanceSqr(AdvDia.MyPosition.ToVector2()))
                                .FirstOrDefault(
                        s => s.Name.ToLowerInvariant().Contains(_sceneName.ToLowerInvariant()) ||
                        s.SubScene != null && s.SubScene.Name.ToLowerInvariant().Contains(_sceneName.ToLowerInvariant())
                        );

                    if (scene != null)
                    {
                        _worldScene        = scene;
                        _objectiveLocation = _worldScene.GetWorldPosition(_position);
                        ExplorationHelpers.SetExplorationPriority(_objectiveLocation);
                        Core.Logger.Debug($"Scan found target scene {_worldScene.Name} ({_worldScene.SnoId}). Pos={_objectiveLocation} Dist={_objectiveLocation.Distance(AdvDia.MyPosition)} Relative={_position}");
                    }
                }

                if (!Core.Scenes.CurrentScene.IsConnected(_objectiveLocation))
                {
                    Core.Logger.Debug($"Unable to reach the scene, we need to uncover more intermediary scenes first");
                    _objectiveLocation = Vector3.Zero;
                }


                //else if (!string.IsNullOrEmpty(_tempSceneName))
                //{
                //    var scene = Core.Scenes.CurrentWorldScenes.OrderBy(s => s.Center.DistanceSqr(AdvDia.MyPosition.ToVector2())).FirstOrDefault(s => s.Name == _tempSceneName);
                //    if (scene != null)
                //    {
                //        _worldScene = scene;
                //        _objectiveLocation = _worldScene.GetWorldPosition(_position);
                //    }
                //}
                //if (_objectiveLocation == Vector3.Zero && _actorId != 0)
                //{
                //    _objectiveLocation = BountyHelpers.ScanForActorLocation(_actorId, _objectiveScanRange);
                //}
                //if (_objectiveLocation != Vector3.Zero)
                //{
                //    using (new PerformanceLogger("[MoveToScenePosition] Path to Objective Check", true))
                //    {
                //        //if ((Navigator.GetNavigationProviderAs<Navigator>().CanFullyClientPathTo(_objectiveLocation)))
                //        //{
                //        Core.Logger.Log("[MoveToScenePosition] Found the objective at distance {0}",
                //            AdvDia.MyPosition.Distance(_objectiveLocation));
                //        //}
                //        //else
                //        //{
                //        //    Core.Logger.Debug("[MoveToMapMarker] Found the objective at distance {0}, but cannot get a path to it.",
                //        //        AdvDia.MyPosition.Distance(_objectiveLocation));
                //        //    _objectiveLocation = Vector3.Zero;
                //        //}
                //    }

                //}
            }
        }