public static void Draw(SpriteBatch spriteBatch, GameTime gameTime) { switch (CurrentScene) { case -1: //do nothing break; case 0: //Draw Main menu MainMn.Draw(spriteBatch, gameTime); break; case 1: // Draw Game Gm.Draw(spriteBatch, gameTime); break; case 2: Splash.Draw(spriteBatch, gameTime); break; case 3: uiTest.Draw(spriteBatch, gameTime); break; case 4: break; } }