public override void Start() { if (ClientController.activePlayer != player) { promptClosed = false; PromptUI.Show(state.GetPlayer(player).name + "\nTurn " + turn, state.GetPlayer(player).color, () => promptClosed = true); ClientController.CameraController.Translate(WorldGraphics.GetTilePosition(focusTile) - ClientController.CameraController.transform.position); } ClientController.ChangeActivePlayer(player); ClientController.SetState(state); }
public override void Start() { base.Start(); ClientController.CameraController.MoveTowards(WorldGraphics.GetTilePosition(ClientController.gameState.GetUnit(unit).tile)); }