void resetPlayer()
    {
        world.restartLevel(finished);
        this.transform.position = new Vector3(0, -0.8f, 0);
        cam.transform.position  = new Vector3(0, 0, -10);
        mask.transform.position = new Vector3(0, 0, 0);
        playerAlive             = true;

        if (finished)
        {
            finished = false;
        }
    }